So, to proceed, simply use the alternate link from that message: "We recommend you return to the download list and browse the links from there." If that happens there is some text at the end of the notification message that says: The download link provided on that page may say that the file has been deleted, though all is not lost! So to sum it all up, I think a really nice version for simplicity and compatability with modern hardware is the medal of honour warchest edition on gog.com - which also includes the dlc needed to make the most of that particular mod as well as stripping out the nasty drm and the issues related.Īlso, there is a cool campaign co op mod for allied assault on mod db, did you know that?įor anyone interested, here is a link to the Allied Assault co op mod: I play Allied Assault on windows 10 home machines (64 bit), and the only issue I found was the resolution not supporting widescreen 1920 by default.īut if resolution is an issue, that has a really easy fix I will dig up and post in a moment. Its also very cheap - around £7 in english money atm. That version does not use the safedisc drm, and works with XP, Vista, 7, 8, and 10 from the start. I have the old retail CDs too, but I still bought the gog warchest version, mainly because (try medal of honour reborn mod for that). exe downloads, and for me at least the in game lobby still actually works great for lan matches! No drm, no registry tweaking, no cracked. However, for simplicity, you could consider the Gog "warchest" version? Im not sure that Allied Assault is available on Steam at the moment either. In that instance, your best bet probably would be using those kind of tweaks and edited. If you are running a retail disc for whatever reason, then its going to have the drm. The directions in the array could also be the inverse ones from above.The retail discs for Allied Assault have safedisc drm which can cause problems with Windows 10 unless you look into specific work arounds - as some people here have wisely mentioned. The main thing this would be useful for is implementing a simple form of connected textures in vanilla. Written as "cullface":, this would cull the face if there is a block in at least one of the directions. This might be slightly harder to implement, as my suggestion involves making the "cullface" key take an array rather than a string. ![]() ![]() A basic example of a thing you could use this for is something like making cobweb work like vines without needing blockstates. A simple way to do this would be "cullface": "!", placing a exclamation mark at the start of the string, as they are often used in coding to show negation, including in Minecraft commands such as the type selector. This would allow you to show a face if an adjacent block exists. This could be extended through the use of some slightly different predicates: if I had "cullface": "up" on a face in a block model, it would hide the face if there was a block above it. The only predicate currently available is whether there is a block in adjacent direction. However you can also use it for texture pack making. For the non technical among the readers culling faces is where a model does not render a face of a cube, usually because it can't be seen (it's mainly intended to improve performance by hiding unseen faces).
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