![]() ![]() Shift + Delete - SMAA (disabled by default).End - GTU (Retro color bleeding, performance intensive, disabled by default).Page Up - PAL_R57 (disabled by default).Insert - LiftGammaGain (enabled by default).INSTALLATION Extract all files to your system folder along your game executables. OpenGL, EXUOpengl and DX10+ are compatible but not fully tested. Otherwise just scale back a few settings with the shortcuts. REQUIREMENTS 227i for Unreal Gold D3D9 or OpenGL for Unreal Tournament Any card slightly more powerful than a GT 1030 could run it with all DEFAULT thingies on. NEW - Updated Reshade libs to v4.8.0 and other changes. ![]() NEW - Fixed an issue with LiftGammaGain introducing color banding.Restored AL_Dither for AmbientLightV2 so seeing bright spots in the dark is no longer weird.Added VHSPro2 and slightly increased saturation.More tweaks, new defaults and keybinds.Minor tweaks, replaced MagicBloom with AmbientLightV2.Major changes - Reverted color settings and ambient light back to V1.4.Replaced AmbientLightV2 with MagicBloom (might roll back though).Replaced AdaptiveSharpen with LumaSharpen because of broken OpenGL performance (and because it's faster).Major changes: Rearranged multiple filters, deleted some old ones and readjusted some.Removed obsolete filters in the shortcuts.Rolled back color and gamma filters closer to the older 1.4 version.Tweaked Lumasharpen and GTU to look better, toned down a few shaders.Reordered some shaders and added FineSharp and VHSPro.Set default mode to performance so it loads faster.Major changes: rearranged shortcuts, replaced LumaSharpen with FilmicAnamorphicSharpen, rearranged shaders and more.Tweaked Deband so now it actually does something.dll files for compatibility, updated opengl.dll Toned down AmbientLightV2 for less overblown glare.Toned down LumaSharpen for less overblown whites.Added shaders, mainly GTU and other small fixes.Made package smaller and modified some shaders, most notably Lumasharpen.Sharpening strength upped from 0.50 to 0.65.Added a couple of retro filters for experimenting.Minor tweaks to most shaders (less aggressive sharpening, color correction and gamma correction).Replaced AmbientLight with a newer version without dithering artifacts.Updated Reshade to v4.3.0 (better performance).Merged Technicolor2 with LUUT for better performance.Added LiftGammaGain.fx for extra brightness when recording/screenshotting.Rolled back to 3.4.0 for better control.Toned back color correction and ambient light a bit.Feel free to experiment with the alternative shaders. NEW VERSION ( 3.3c ) SUMMARY Here's a little mod for anyone who wanted a reason to replay any favourite levels.
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